Part 4: How to Make Background Music for a Game in Dolby Surround 5.1

https://youtu.be/9aXW7_WrmwE

Part 4 is up: How to turn your game’s stereo background music into real Dolby Surround 5.1 — and get it into Unreal Engine 5.8 as a true multichannel asset.

Not a stereo file played through a 5.1 system. An actual 5.1 asset, and the engine confirms it on import.

The whole conversion is done in Adobe Audition:
• splitting the stereo file into separate mono channels — Left, Right, Center, LFE
• pulling the low end out with the Spectral Frequency Display
• lifting it with a Parametric Equalizer
• building a 5.1 session from the “Surround Stem for Video Master” template
• my own little trick: crossing the surround channels for a wider, more immersive image

Then export through Adobe Premiere Pro, import into Unreal — done.

I had never done this before. I’m a 3D artist, not a programmer — Unreal Engine is my main tool, Houdini is my second, and I build this project together with Claude Code as my assistant. There’s a short section in the video about how that actually works: you stay in control, you formulate the task, and you always ask for a backup before anything complex. No miracles — just a partner that knows the engine.

25 minutes, 64 chapters, every step on screen.