Parse actor data into string then extrapolate data

Basically I have a save state actor that handles all of the saving logic. I create a child of the actor, in this case a pickup that spawns when opening crates. For the save logic I then parse a key and a value as a string.

For this I need to give it a key of SpawnedFromLoot or something similar and the value will be all the info I need to spawn the object again when you load the save. If the player doesn’t pick up the items then I want to spawn them with the item type, location and quantity.

Not sure if the Parse Into Array will help. I could break the Vector to its X Y and Z but then I still need to find there exact values and output them in the way I want.