Parse actor data into string then extrapolate data

Hi,

How can I parse through important data into a string, find the parts that I need and then push them to a Spawn actor node.

I’m currently appending all the data like so and splitting the parts with a dash “-”

I then want something to split the data up like the actor location, quantity and the data asset that it is. Split gives me a good start but I would need just the X value and not the rest at the end. As the vectors wont always be the same amount of char length I can’t just chop by x number.

My end goal is to pass the data into this

i cant really understand why though?

can you not use ExposeOnSpawn, a struct? a UObject Payload? An FInstancedStruct? or possibly serialize and deserialize the data?

otherwise you could

and then loop over the array but im not sure if thats helpful