**Marketplace Link: **https://www.unrealengine.com/marketp…ovement-system
The **Parkour Movement System **adds a host of new movement types to your game inspired by games like Titanfall and Mirrors Edge, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is **trace based **meaning it’s fully dynamic so you dont need to add any extra volumes or actors to your level, you simply add the blueprint component to your character, link the required events and you are good to go!
- Multiple Moves(Vaulting,Sliding, Wall Jumping, Horizontal and Vertical Wall Runs, Wall Climbing )
- Easy-To-Use: Simply add the Blueprint Component to your character, link the two required events and you are all set to go
- Customizeable:Every parameter and function has been organized and exposed, so changing anything regarding the moves ( Number of traces for the move, Min/Max height required etc ) is extremely easy to change and tweak to your like
- Trace-Based:The system is fully dynamic ( the detection for each movement is done with traces against world geometry ) so you dont need extra actors or volumes in your level
Changelog / Patchnotes: Parkour Movement System Changelog - Google Docs
**Any feedback or features that you would like to see included are appreciated **