Parkour Movement Pack UE5

Parkour Movement Pack (UE5)

This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal made around momentum.

Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.

This template edits the player movement around a fast paced model inspired by Titanfall-style mobility systems.

Available for purchase on Fab: https://fab.com/s/d93079e00dd0
Demo Video: [Coming Soon]


Overview

  • Momentum-preserving movement

  • Basic Sliding System

  • Responsive, non-floaty jump

  • Wall Run/Jump

  • Optional camera and velocity feedback

  • Cleanly exposed variables for customization


Core Systems

Sliding

  • A basic sliding system which scales down the player collision

  • Preserves player velocity instead of dampening it

  • Naturally chains into jumps and wall actions

  • Adds checks to avoid getting stuck under small areas


Wall Jumping

  • Horizontal and vertical forces calculated independently

  • Maintains forward flow and readable momentum

  • Similar to Titanfall but a more basic version


Jump Design

  • Increased gravity while falling

  • Eliminates float-heavy hang time

  • Coyote Time added

  • Jump Buffer added for responsive controls


Camera & Speed Feedback

  • Optional velocity-based camera tilt

  • Speed-based visual feedback systems

  • Reinforces sense of motion and control


Customization

  • All major movement variables exposed

  • Adjustable acceleration, gravity scale, slide friction, wall force values

  • Designed for Blueprints

  • Clean architecture for expansion


Intended Use Cases

  • High-mobility FPS games

  • Parkour action titles

  • Movement-focused indie games

  • Traversal-driven prototypes

  • Skill-based speedrunning experiences


What This Template Is Not

  • Not a full FPS framework

  • Not a combat system

  • Not a cinematic locomotion solution

  • Not a realism-focused movement model

This template provides a fast, controllable, momentum-driven baseline for Unreal Engine 5 projects where traversal is a primary gameplay pillar.

Dude at least make a 1 min demo vid or a demo project. This is not even self explanatory, not to mention competence.

Tbh this post was made automatically, I didn’t even know it was posted until you commented. I didn’t make this post, so it’s gonna look like it was made without effort. Now that you mention it tho, I’ll record a demo video, and update this post thanks for the advice

Cheers