Parkour Movement Pack (UE5)
This pack is an Unreal Engine 5 gameplay template built for fast, skill-based traversal made around momentum.
Unreal Engine 5’s default Character Movement Component is a general-purpose locomotion system. While flexible, it introduces velocity damping, float-heavy jumps, and conservative acceleration that limit high-speed traversal design.
This template edits the player movement around a fast paced model inspired by Titanfall-style mobility systems.
Available for purchase on Fab: https://fab.com/s/d93079e00dd0
Demo Video: [Coming Soon]
Overview
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Momentum-preserving movement
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Basic Sliding System
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Responsive, non-floaty jump
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Wall Run/Jump
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Optional camera and velocity feedback
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Cleanly exposed variables for customization
Core Systems
Sliding
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A basic sliding system which scales down the player collision
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Preserves player velocity instead of dampening it
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Naturally chains into jumps and wall actions
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Adds checks to avoid getting stuck under small areas
Wall Jumping
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Horizontal and vertical forces calculated independently
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Maintains forward flow and readable momentum
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Similar to Titanfall but a more basic version
Jump Design
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Increased gravity while falling
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Eliminates float-heavy hang time
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Coyote Time added
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Jump Buffer added for responsive controls
Camera & Speed Feedback
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Optional velocity-based camera tilt
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Speed-based visual feedback systems
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Reinforces sense of motion and control
Customization
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All major movement variables exposed
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Adjustable acceleration, gravity scale, slide friction, wall force values
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Designed for Blueprints
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Clean architecture for expansion
Intended Use Cases
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High-mobility FPS games
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Parkour action titles
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Movement-focused indie games
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Traversal-driven prototypes
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Skill-based speedrunning experiences
What This Template Is Not
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Not a full FPS framework
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Not a combat system
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Not a cinematic locomotion solution
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Not a realism-focused movement model
This template provides a fast, controllable, momentum-driven baseline for Unreal Engine 5 projects where traversal is a primary gameplay pillar.
