Can someone please give me advise how to solve this problem:
I have a blueprint with player ship. It have animations and it’s simulating physics and I set **Set All Bodies Below Physics Blend Weight **so I can use animation and physics at same time. Ship have idle animation while in the air.
So… Now I need to add a cockpit mesh to this blueprint. I tried to parent it to ship mesh and even bind it to socket, but It’s just not following animation of the ship. It following the transforms, but not animation.
So how to make it work?