it should be but it also depends on what the rest of the project is about. As in, what else does the setup needs to do.
See if you can get this to work:
- I am extending the existing static mesh component so we can script inside it:
This custom Static Mesh Component spawns and attaches a decal. Here you can control its size, location and rotation:
- I also have an actor that creates a grid by spawning a bunch of our custom static mesh components. I’ve placed this spawner actor in the level:
And end up with:
The green patches are decals, each belongs to the mesh. How close is this to what you’re trying to pull off?