As the title suggests, I just want to spawn decals in tandem with the static mesh instances to generate a grid, though I’m just getting mixed results. (Pretty new to unreal, using blueprints.)
The Spawn Decal at Location node doesn’t seem to do much of anything for me from what I can tell,
Spawn Decal Attached spawns the decals, but destroys the static meshes for some reason,
Add Decal Component spawns the decals on each static mesh, but I can’t work out how to manipulate the parameters, so it’s not workable as is.
I’m definitely missing something, as I feel this should be pretty straightforward. Naturally, haven’t found what I’m looking for online.