Parenting a Pawn to a Blueprint is not maintained in 5.3.2 after a Windows package is saved.

Parenting is not maintained in 5.3.2 after a Windows package is saved (Shipping or Development Package). But it perfectly works in a packaged project in 5.2.1 and also it works when I Play in a New Editor Window in 5.3.2.

This is what i did: UE 5.3.2 > Create a Pawn camera and parent it to a Blueprint in the Outliner. Move the Blueprint to a different location than 0,0,0. Windows > Package Project (Development or Shipping).
Result: The Pawn camera location is not maintained and goes to 0,0,0.
Expected: The Pawn camera location is maintained in reference to the Blueprint.

My solution > If I don’t parent the Pawn camera to the Blueprint, and I parent both the Pawn camera and the Blueprint to an empty StaticMeshActor, the parenting is maintained after packaging the project in 5.3.2 (The Pawn camera location is maintained in reference to the StaticMeshActor).
See reference image uploaded.
Anyone who had the same issue and was able to fix it?
ParentingStructure