I work in VFX so I’m very unfamiliar with Unreal Engine. I have to record two shots of a game landscape, both have a sinple camera movement.
The camera movement is just a simple rotation around a fixed point (while pointing towards it). In my dcc program (cinema 4d in my case) I would simply place the camera in position, drop in a null, parent the camera to the null and rotate the null to get the camera movement I want.
I tried the same thing in UE, droped in an empty actor and a camera, put the camera in position, parented the camera to the empty actor and rotated the empty actor to get the desired movement (I recorded the keyframes of this animation in Sequencer).
That all works fine… untill the level is saved. For whatever reason UE will unparent the camera and drop it somewhere in the level. I can reparent the camera again (by draging it onto the empty actor in the outliner) but it will again unparent it when saving the level. Even when I want to record the animation I’ve made with Sequencer UE will unparent the camera.
I’m at my wits end. I have no idea how to keep the camera parented. What am I doing wrong here?