The parent scale value doesn’t seem to behave how I’d expect it to.
It seems to take into account the rotation of the child, so it’s essentially just relative?
for example here’s an actor blueprint with a scene node and then the default cube as a child,
the child cube is rotated 45 degrees and the parent is scaled on the z axis.
What I’d expect is for the parent to ignore the rotation of the child and just scale it relative to the world, but as you can see from the picture below that’s not what’s happening.