Parent Constraint stops working when simulate physics

Hi,

Both characters have a separate blueprint with lips attached with a parent constraint to character head bone (inside sequencer with control rigs). Works fine in general with animation, however when character is going into ragdoll- the constraint breaks. Any idea how to fix this?

No, but that’s why you don’t use constraint and separate stuff.

On the other hand, try socketing it to the head bone rather than using a constraint.

ok i was hoping to skip the bp+socket setup for now as i am doing an animatic, but will have a go with it.