Parent component in blueprint class?

I created a Blueprint class from a static mesh and a sparks effect, which works, except I need to be able to push the instance around. I set the mesh to simulate physics, so I can push that around, but the sparks stay in their original location. How might I attach them?

Hi, you can try to attach the spark as a child to the static mesh, then I think it will work.Try drag the particle systemn to static mesh.