Parent-child relationship is ignored after import fbx file to unreal

Hi all.
I have a model in 3ds max which some parent-child relationship is defined on it. I tried to import the model by exporting it to .fbx file and import the file to unreal engine. But after importing the model, parent child relationship is ignored and all objects listed as static meshes without any hierarchy in world outliner panel.
I imported .fbx file to blender to check if hierarchy is kept on exporting the model and the result is fine.

I will appreciate if anyone can help me with this problem.

Hi,
I know that the post was made in 2016, but for people who still don’t know how to import an object that has childs, here is the answer: Go to File → Import Into Level… and select your .fbx (or how is your file).

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Thanks for this … another 4 years later.