Hi all.
I have a model in 3ds max which some parent-child relationship is defined on it. I tried to import the model by exporting it to .fbx file and import the file to unreal engine. But after importing the model, parent child relationship is ignored and all objects listed as static meshes without any hierarchy in world outliner panel.
I imported .fbx file to blender to check if hierarchy is kept on exporting the model and the result is fine.
I will appreciate if anyone can help me with this problem.