First, the parameters. I have a parent “RangedWeapon” and a child “LobWeapon”. Within some other blueprint is a reference to LobWeapon that is cast as a RangedWeapon.
When a function is called within RangedWeapon from the some other blueprint, how can I fire an event/function on the child, somewhat similar to something like an override to “OnWeaponFired” or “OnPlayerLanded”? My knowledge on inheritance is a little rusty.
I swear I’ve done this before, and forgot about it in a long hiatus from UE4.