Download it here: (itch.io app recommended)
https://ravenmaddstudios.itch.io/parasitism
I would like to welcome you to my first game release, Parasitism!
Parasitism is an immersive psychological first person horror game centered around an atmospheric sci-fi setting. In which you make your way through a research vessel to piece together the story and find out what happened to the rest of the crew.
It is a short play, averaging about 30 mins. There are 10 AWARDS to ACHIEVE for those who love TROPHY hunting, along with many Easter Eggs to be found. There is very little hand holding, however it has standard controls with controller support, so it should feel intuitive. (I hope)
Many events within the game are dependent on what actions you take, giving a sense of a experience unique to you and each playthrough. I was also lucky enough to find some great voice actors to add more immersion and depth to the overall experience as well as elevate the need for reading out loud for those streamers out there.
Parasitism was made entirely with Blueprints using the Unreal Engine. I had no previous experience and it has been quite an adventure learning all the things I needed to make this experience happen. I wanted to create a horror game that was different. I wanted to steer away from the quiet, dark rooms with a limiting flashlight cone of view. My intent was to have a constant driving ambient presences with an overload of stimulus to all the senses. I want the player to feel like a cat when they experience immense stimulus, ears pinned back and eyes darting always trying to be vigilant for danger.
As I stated earlier, this is my first project, so I am eager for feedback. This was an experiment, to try something different, so please feel free to comment on anything that you particularly liked in the game. I know there is a lot of areas that I would love to go back and redo, having the knowledge I have now (that ■■■■ ladder :p), so with that said, I would like to hear more about what you actually liked, what worked or maybe almost worked. My biggest drawback was that I am not a 3D modeler or Animator. Hopefully with enough support I can find talented artists for these positions in the future to make an even better experience.
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I could not of done this with out Blueprints, Unreal and especially not without the forums!
You guy are all awesome! Keep it up!
- RaVeN