Parameterising a 2d vector

Hi :slightly_smiling_face: I am trying to convert a 2D vector constant to a parameter (so I can resize my texture in both x and y dimensions independently), but when I convert it, it gets changed to an RGBA node:

Then I have mismatching input types float2 & float3.

Any help much appreciated :slightly_smiling_face:

You can put a component mask on there and only take R and G.

Another way, is to use two separate float params, and append them together.

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Thanks for your help, it worked :slightly_smiling_face:

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stuff like this should just be set up out of the box in unreal imo. how much accumulated time has been wasted of people clicking around simply trying to create a constant 2d parameter variable