Hi @Antho_1426, have you found any solution to this issue?
We’re preparing synthetic datasets in Unreal Engine 5.2 that are rendered from 4 different cameras at the same time. Synchronization is the key here, so it needs to be done in the same tick. I’m looking for the solution how to make it parallel.
My idea for this issue is to use multiplayer mode and render from multiple clients (each would render only one camera), but I don’t know if it will be possible to make perfect synchronization this way.