Parallel Translucency causes flickering

Hi ,

I wasn’t able to reproduce your issue. For my test I created a blank project and enabled forward shading + instanced stereo shading. I tried various materials and postprocess settings.

Could you provide some steps on how to reproduce this issue starting from a blank project? If that isn’t possible could you answer these questions.

  • Where do you see the flickering? For example do you see it on certain materials or assets or the viewport in general.
  • Are you able to reproduce this issue in a new default map.
  • When you say the issue occurs with stereo rendering off in what instances do you see it occur? For example when you play in editor, play in standalone, or just while editing it happens randomly.

,

Ed