Level up your project with a lightweight, stylized minimap and world map system built entirely using Blueprints and GPU-powered materials. Give your players the power to navigate with ease using this fully GPU-based minimap and world map system, designed for performance, modularity, and ease of use. Built entirely in Blueprints and powered by Unreal’s material system, this free asset is ideal for everything from dungeon crawlers to Large Open World Games.
Documentation
And best of all? It’s free.
Key Features:
✅ GPU-Driven Visuals: All calculations and visual logic are handled directly in materials — fast, efficient, and off the CPU.
🗺️ Minimap & World Map Modes: Switch between a compact minimap and a full-screen overview with shared logic.
🌐 Zone System: Seamlessly update the map when entering different areas — perfect for large or segmented worlds.
🎯 Icon & Objective Tracking: Display custom markers for objectives, players, enemies, and more using stencil-based filters.
🧩 Blueprint-Only Setup: Clean, modular Blueprints make it easy to customize or extend the system for your needs.
⚡ Performance-First Design: Asynchronous rendering and material-based logic keep your frame rate high — even with frequent updates.
Free, flexible, and optimized — this system is your drop-in solution for adding a polished, high-performance map to your Unreal Engine game.