Parallax occlusion mapping glitch

Glitch when i use parallax occlusion mapping in a building surface material.

I have no idea what’s wrong with it? How to fix it.

This glitch looks like on screen space.

This glitch happens on the mesh far away from camera. The closer one is fine.


World position offset with tesselation is not detailed enough. So i try to use parallax occlusion mapping. But it has glitch.

Is there any better way to render height (or Displacement) map?

Consider not using pixel depth offset.

Can you post the material graph?

Stop using this because Unreal Engine 5 not support this effects. All work only with Nanite. Dont waste you time.