I’m new on Unreal and I wanna test the sequencer with one of Paragon’s Rampage skin, the last one who looks like an old chinese lion statue.
I created a thirdperson blueprint, and when I’m in the thirdpersoncharacter I change the skeletal mesh. In anim class I select Rampage_AnimBlueprint_C.
It worked for every skin but not for the only one who interested me and I don’t understand why (maybe no bones?).
If anyone has a solution it will be very usefull