I’ve imported Phase into a new project. I have some objects that I want to chase her around. So using the AIMoveTo approach. This works fine with third person normally but in this case I’ve re targeted the Third Person Character to Phase’s much more attractive skeleton.
The Pawnsense does sense her as a pawn but not as the Third Person Character. If I set pawn sensing to “detect pawns” it sees her and my object runs away a light-speed - I suspect trying to find the location of the Third Person Character. But if I set Pawnsensing to detect only characters she it utterly invisible.
I’ve tried using Third Person Character and PhasePlayerCharacter but she does not seem to be recognised as the player.
Help please!
Thanks
Ray