I imported the Paragon Minions into my project. Some of the meshes seem like they have radgoll on them by default (or something else that causes them to look like ragdoll-ing).
I simply drag some of the skeletal meshes into the map, hit play, and they ragdoll immediately.
I’m no expert but I’ve found a fix; In the Character class you’ve made for the Paragon Minion all you have to do is for Event Begin/Play, create a node called Set All Bodies Simulate Physics and connect it to Mesh, set the Boolean to unchecked and it should work