Hello guys, so I retargeted an animation from the siege minion to the lane melee, since they do not have a jog left or right animation. The problem is the moment I try to fix the rotation of the hand_l or upperarm_l or lowerarm_l or and create a new key it instantly changes into a weird position. Then I can change it again, after that it doesnt change and when I save it and reopen it, the position is totally warped and I can do this over and over again and it never goes into the position I need it to. Why is this happening and how can I just simply edit paragon animation assets without them glitching out all over the place?
Hello, there,
Are you using UE5’s new retargeting system or the UE4’s legacy?
Can you please show screenshots of the issues you’re having and the bone hierarchy of said actors? The issue you’re describing suggests unaligned retargeting poses.