Paragon Countess

Hi All,

I am using the Paragon Countess just for testing, I have noticed there is no BP for the sword, so I thought just attach a box collision within the mesh, but I am un-enable to do so as the mesh is inherited, is there a way around this, any help would be appreciated

I don’t have the asset but I’m sure it already got some collision.
Did you try to add it as a staticmesh coponent in your player_BP, parented to the player skeletalmesh and attached to the right hand socket?

Thee is no statice mesh component for the sword, they are attched to the character, I setup the test dummy but I am not convinced that this countess character has any collision, thank you for the reply I will mess around with it and see if I can come up with a solution