Paragon character shooting weapon

Open the skeletal mesh for the character the animations are made for.
In Skeleton, Retarget Manager, go down to Select Right and click to open
it to find Humanoid. Select that and save.

Now do the same with the skeletal mesh for the Paragon figure.

Now that you have set a rigging compatible with both skeletal meshes, you can convert animation resources from one to the other.

Right click on am animation you want to have work on the Paragon figure.
Select Retarget Anim Assets and the following option that appears.

In the menu that comes up, select the Paragon figure’s skeletal mesh and click Retarget.

A copy of the animation will be created that is fit to the Paragon figure.
(Be sure to rename it immediately. It is hard to assign them when they and the originals have the same names.)

Now you’re able to assign that animation to the Paragon figure.

351544-retarget4.gif