Paragon BP movement names

Hello, I am new to unreal engine. I am working with the paragon assets for a game I am making. Epic hasn’t updated the paragon movement to the new UE 5 blueprint names and you have to do it yourself. Does anybody know what the modern versions of “InputAction MoveForward,” and “InputAction MoveRight” is?

They still work ( you have to set them up in the project settings ).

If you want to use the new system, take a look in either player ( 1st or 3rd ).

what do you mean “set them up in project settings”

Hey there @1etsplaynow! I believe Clockwork is referencing creating/changing Inputs in the Project settings → Inputs to match the naming conventions for the input actions you need. If you’re having trouble setting up the inputs to match, they were recommending to look at how the first person or third person inputs are setup.

If those inputs are already in place and they aren’t being reciprocated, place some print nodes behind them to see if they are getting anything.

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Hi there @1etsplaynow. Hope you’re well!

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Thanks and happy developing! :slight_smile:

Oh sorry, I didn’t realize