Paragon Assets : Help Needed for Modifying in Blender and Back

Hi everyone,

I’m pretty new to Unreal Engine 4 and I’ve been trying to change some character assets from Paragon (notably Gadget) in Blender (doing some really basic changes to her character mesh), but I can’t seem to export her back into Unreal Engine 4 and make her work with any kind of animations. I’ve been going crazy over this in the past 2 days and I think I’ve found part of the problem.

If I simply export her character assets into a .fbx file and immediatly back into UE4, everything is fine and the animations work. But if I import her .fbx into Blender and export her back into UE4 from there, it seems that I can’t get the .fbx file to work properly in UE4 regarding the animations expecially.

When I import her data from Blender, I see no animation sequence being transferred:

But when I import her from the .fbx file exported directly from UE4, the animation sequence is there:

Could that be part of the problem? Anybody could help me out here?