Paragon Animation Blueprint

I am trying to make a game that can be controlled like Paragon using the Paragon assets.
However, when I look at the Paragon character assets, I see that although there are many animations, only a small subset of them is actually used in the AnimGraph.

I would like to build Ground Locomotion that behaves like Paragon’s, and I want to preserve the unique Paragon feel.
Do you know what approach or methodology should be used to achieve Paragon-style Ground Locomotion?