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Paradise Island - Game Environment Reel

Hey guys,

Just wanted to share an environment I’ve been working on over the past 6 months. If anyone has any questions, please feel free to ask! You can find the actual video through artstation:
https://www.artstation.com/artwork/Gqa3d

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Cheers!

Stef V

Wow that is incredible! I love the architecture! One of the best environments Ive seen on here

Looks great!

Stunning! Congrats!

Can you tell us a bit about your lighting setup for the overall scene?

Thanks for sharing! =D

That’s quite the compliment, thank you! If you have any questions, just let me know.
Cheers!

Thank you!

The lighting setup was actually fairly simple. It was mostly just one strong directional (sun) light, and a slightly blue-ish skylight. Here and there I used some slightly blue or orange point lights without shadow casting to bring in some more contrast and bring the darker areas to life a little more. As for the lounge area, I added a few really bright spot lights shining through the trees and onto the tables/floor to get some nice over exposure here and there and get a nice rim light on some of the more important objects. As for the actual light build, I cranked some of the settings up quite a bit, mostly just increasing the resolution on most of my objects, as they were rather big.

If you’re looking for more specific info please let me know!

Cheers! :slight_smile:

That looks amazing :o! Good Job!

Thank you very much, glad you like it!

Thank you!

The lighting setup for this scene was actually fairly simple. It was mainly just one strong Directional (sun) Light and a slightly blue skylight to fill up the rest. I also did add simple point lights with blue/orange colors, with shadow casting turned off to fill up some of the darker areas and bring more contrast into the scene. As for the little lounge area, I added in a few extra spot lights with a high intensity, to get some nice over exposure and shadowing happening, and getting a nice little rim on the more important objects. I also cranked up some of the light building settings quite a bit, mostly just increasing the lightmap resolution on most of my objects, as they were fairly big. Other then that, nothing too fancy really!

If you want to know more about the specifics or anything else in the scene, just let me know, I’ll be happy to help!

Cheers!

That’s quite the compliment, thank you very much! Glad you liked it, if you have any questions, just let me know!

Thank you!

Thank you very much. If you have any questions, just let me know! :slight_smile:

Nice! Simple and very effective!

Can you take some other screens? Like detail lighting, normals only, etc? Really beautiful work. One of if not the best environment I’ve seen on here.

It look fantastic!!

Really :smiley:

That is just amazing! Congrats! :cool:

Thank you! Glad you like it :slight_smile:

Thank you very much, glad you liked it!

Hi Osok!

I’ll share some of them for you, still thinking about doing a tutorial for my scene, also, I’ll have an interview up on 80.lv soon!
Here’s the detail lighting, Roughness and World Normal passes. I know the roughness looks completely off here and there, especially on the palm trees, but that’s due to them actually having a close to black specular input.
Final Image:
5be4400b782d0f4d701f8b95daf4c0c25a7fdf3d.jpeg
Detail Lighting:
Passes_4.jpg
World Normal:
c7bf3d2cbd73079dd40a393dfc336dc5e3bc21d3.jpeg
Roughness:
67e100e086bd99c0af565593c4d38d0e2e2592b5.jpeg

Final Image:
5780b433d4e7d93852ed4faa28501f1014aef0ac.jpeg
World Normal:
1f4cd7dbaae0c665200aaccb5a09d0a3ad9b0a99.jpeg
Detail Lighting:
82fde2adc5664dcc62698da86a8a575fabd35392.jpeg
Roughness:
bb2117b9ef8b9c540507d6ca00b15726e6c29d8f.jpeg

I hope that helps!

Cheers!

Where can I buy this island… :slight_smile:
Video walkthrough / tutorial next?