Hey there!
I am currently trying to make a 2D/3D hybrid game with unreal and the paperzd plugin. My spritesheets are all composed of the same character with the same poses but in different color. Now, this might be a stupid question, but I can’t seem to figure out how to use the same paperzd animation bp for different spritesheets / animation sources. Putting all animation sequences into one animation source and then switching inside the animation bp seems not so smart, especially since I would have to add a new switch case everytime I add another character with a different color. How else to do it then?
Any help would be greatly apprecciated, thanks!