hi guys, i dont understand. I use block all (enable collision) on all the box collision listed on the image but capsule component, i set it as ignore because i need my character to get hit in a certain way. BUT when i set my capsule component to ignore all, it also affects all the boxes under it.
So i set capsule enable collision and make it “smaller” than the box collision to prioritize the box collision first but it phase through object still! it didnt even hit it.
is paperZD collion buggy or do any of u guys have this issue before??