PaperZD Character Crouch

I’m creating a paperZD character for a 2d game using unreal. When I use the crouch and uncrouch events for character crouching, my capsule component shrinks and for some reason my sprite’s feet are going through the floor. I’m trying to set the relative location of my sprite using the onStartCrouch event, and add a little offset when crouch (and remove it when uncrouching). For some reason, trying to add relative z to the sprite doesn’t do anything (relative z stays the same). Also, I found out that subtracting z does work, so I think it’s related to the movement component, but I’m not sure. Does anyone know how to fix it ?

Hi I have the same exact problem did you by any chance find solution?