PaperZD Character Crouch

I’m creating a paperZD character for a 2d game using unreal. When I use the crouch and uncrouch events for character crouching, my capsule component shrinks and for some reason my sprite’s feet are going through the floor. I’m trying to set the relative location of my sprite using the onStartCrouch event, and add a little offset when crouch (and remove it when uncrouching). For some reason, trying to add relative z to the sprite doesn’t do anything (relative z stays the same). Also, I found out that subtracting z does work, so I think it’s related to the movement component, but I’m not sure. Does anyone know how to fix it ?

Hi I have the same exact problem did you by any chance find solution?

Hey guys,
Don’t know if you still need this, but I was able to fix it by going into the frames of the flipbook and changing the pivot mode from ‘Center Center’ to ‘Bottom Center’. It adds an auto offset from the 0 point in the frame to the asset and raises it up in the capsule. Enjoy!