Paperzd Character Animation Continues Playing While Widget is Open



Hi everyone, musician turned wannabe game dev here. I’ve been working on a project for a couple of weeks and hit my first brick wall. Whenever I open a widget my PaperZD character will continue the previous walking animation while the widget is open even though I have it set to UI only. I’ve tried everything I can think of, stopping flipbook setting the movement to None, stopping current animation and nothing is working. I assume its something wrong with the way I have either the flipbook or the widgets set up here attached are some of my blueprints and hopefully someone can help me please :). If any other screenshots or videos will help lmk I could upload a video but its essentially just me opening a widget while the walking animation continues in the background.

You have to flush your input when opening the menu.


Otherwise your pawn never receives the “ButtonUp” event and continues as if you were holding the button.

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Omg thank you so much ahahah i feel so silly that i got stuck on this for so long but atleast i got to learn about new things this way. You’re the best :slight_smile:

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