Hi there, I have an issue with my 2d multiplayer game, specifically the PaperZD animations. So in my game, when in a multiplayer session every player is meant to use the same pawn class, however, when one player does something that changes the flipbook, it changes the flipbook for every pawn on that players screen instead of just specifically their own possessed pawn. Not sure what to do since I really don’t think it is a replication issue at all. More so the PaperZD anim blueprint is changing the flipbook for all pawns instead of just the controlled one. Any help would be great!
You need to add a Get Owning Actor for the ABP, if not the ABP will be shared through all Pawn using the same ABP. It worked for me at least.