As a part of a Blueprint I have a Timeline to change the color of a PaperFlipbook over time and destroy it as you can see in the attached screenshots.[Blueprint]
It does work in the simulator and on a Win64 build but it does not work on Android! Tested on a Samsung Galaxy S3. When the timeline starts, my sprite turns black. In PC and simulator I can see how it starts from red and ends in black (as expected)
I have tested with HDR on and off and it does not change anything. The other parts of the game works perfectly.
EDIT: Actually I now see there is a color applied but it is BLUE instead of RED !
I do not know if its a bug or I’m missing something here