I’ve been trying to create a Paper2D game to learn game development and understand the logic behind a Paper2D game. I’m not very familiar with the options that UE4 provides me to create a nice Paper2D game, but I’m learning every day something new.
Anyways, I’ve already created a PaperCharacter for my game, but I’ve been planning to use another PaperCharacter (or somekind of controllable PaperPawn?), so I could switch the possession between those two Characters.
However, one of the characters uses PaperFlipBookComponent animation and the other should use PaperSpriteComponent.
Is there a way to use a PaperSpriteComponent with PaperCharacter or am I barking under the wrong tree and it’s not so neccessary to do such thing?
Thanks in advance!