If I build a 3D game with the characters being represented as a 2D plane always facing the player, is there any reason for me to use Paper2d instead of StaticMesh with the dynamic material? Will there be any noticeable difference in the performance?
If I build a 3D game with the characters being represented as a 2D plane always facing the player, is there any reason for me to use Paper2d instead of StaticMesh with the dynamic material? Will there be any noticeable difference in the performance?