I’m new to Unreal 4, and I decided to go through the “2D Sidescroller with Blueprints” video tutorial. After that, I created another project based on the “2D Side scroller template”. I used bluprints for both projects.
I’ve noticed a different behavior for the character collision when it comes to the edge of a ledge:
- in the tutorial project, the character seems to slip down the ledge, following the shape of the capsule
- in the project based on the template, the character seems to follow a rectangular collision shape
I did not found the reason of such different behaviors.
Can someone give me a hint ?
Thanks in advance!
Pietro