Paper2D sprite fragmentation (destructible)

Already learned a lot on this weekend about UnrealEngine and paper2d :smiley:

But for a concept idea I have, it would be nice to “destroy” it (in pieces, debris). I found that I can do it with a 2d mesh, turning it on a destructible object, reacting to physics. That’s what I want to do, but can’t figure it, yet.

Is it, somehow, possible? Or should I add a particle system that do it? Any suggestion?

Hey there, i’m also interested into this subject.

Have you achieved anything yet?

This might actually be possible now thanks to UE4’s slicing system, you give it two vectors and it slices any targeted plane in half.

Just an idea, I have not actually tried this.

have you tried, this is pretty bizarre…