Hi Im experiencing a weird clipping problem when rendering tiles in match 3 starter code:
Whenever I generate or manually move tile(Paper2D sprite with some 3d physics instance) to a position greater than 150 or so, the Paper2D sprite got clipped or completely become invisible depending on the z value of the sprite.
I checked level/camera attributes and couldn’t find anything might interfere with clipping. Also static or non–paper2d diaplays fine in z greater than 150 or so, so I wonder if it’s a problem with the way I am using Paper2D or a bug with Paper2D.
Any help will be appreciated.
Thanks.