Hey All,
Learning the ropes of Unreal (switched over from Unity - loving it so far) & had a quick question about Paper2D sprites.
Reading the docs I can see the public function: UTexture2D * GetSourceTexture()
. However, it doesn’t seem like this is available / visible to blueprints. Am I missing something, or is this really not something we have access to via blueprints? I need access to my actor’s current sprite so I can feed it into a material param.
Cheers