[Paper2D] Rotating capsule and sprite


For my project, I need to rotate my paper2D character (sprite and capsule component more precisely) according to the floor normal where my character stand. I’m using a line trace by channel to detect the floor angle with the every tick event :

But in game, my sprite and my capsule doesn’t stop shaking, making a blurry effect… Is there a better solution to make my character run through loops like these one ?

Thank you for your attention.

Little bump !

Well I’ve tried to rotate my actor according the floor normal but my character won’t go further when the wall is too steep. I’ve also modify the gravity proportionally to the normal angle (gravity decreased when the angle is big) but I’m block… Any ideas ?

Bump ! It’s really frustrating :frowning: