I want to let player break block (tiles) in the game but whenever tile i removed i need to run “Rebuild Collision” node which makes game stutter, i tried to make function in C++ which does same thing as RebuildCollision() but in async, and even tho it’s bit better little stutter still happens plus player need to wait for a secund before he can go trough the tile.
So i would like if there’s a way to just say which specific tile needs to get collision rebuild