Hello !
I’m pretty new with the UE4 engine and I’m stuck with the physics of my paper2D character. I’m only using blueprints and I want my paper2D character to run on walls.
First I’ve tried to rotate my actor according the floor normal but my character won’t go further when the wall is too steep (he stops immediately). I’ve also modify the gravity proportionally to the normal angle (gravity decreased when the angle is big) but same thing, my character stops immediately and can’t go further…
I also tried trigger boxes to get in flying mode but that seems not to work properly.
Did I miss something ? I really want to know what’s my problem here to find a solution (collisions ? velocity ?) …
Thank you for your attention.