Paper2D: Do I need to rotate the sprite to points in the same direction than the arrow?

Hi!

This is the first time I work with Paper2D.

I have a Blueprint character than inherits from Paper Character. I’ve added a sprite of a Space Ship:

I don’t know if, when I move it forward with the `Character Movement Component` it will move to the right. I mean, in the above image the ship will look likes moving forward if it moves to +Z, but, it the arrow is the forward vector, actually, it will move to +Z.

Do I need to rotate the sprite to make the space ship points in the same direction than the arrow?

Like this:

I’m going to use a Zenithal Orthographic Camera.

But, if I rotate the sprite, what should I do with the capsule component?

Or maybe, I don’t need to rotate anything and do “the trick” in the Character Movement Component.

Thank you!