I tried another approach where I created a “Material” using the sprite texture and applied it to a “cube.” Essentially, this turned the sprite into a “static mesh.” With this, I can make use of the “chaos destruction” feature. However, I’m facing a few challenges.
The first issue I encountered is a minor visual glitch when applying the material to the cube, as the sprite appears on all four sides of the cube.
When I try to apply the material to a “shape plane,” this problem doesn’t occur. Unfortunately, I can’t utilize “chaos destruction/fracture” on this “shape plane.”
Do you have any suggestions on how I can resolve this?