Paper2D destruction effects with sprites.

Hello! Thank you for taking the time to read this post.

I’m working on a 2D project and I’d like to know if there’s a way to create destruction effects with sprites.

For example: when the player jumps on top of a box, it would break into several pieces.

The only way I managed to do this was by taking the sprite to Photoshop and creating other sprites representing each piece of the box.

Is there a more efficient way to achieve this? Something like “Chaos Destruction” for 3D?

Thanks! :slight_smile:

I’m almost there!

I tried another approach where I created a “Material” using the sprite texture and applied it to a “cube.” Essentially, this turned the sprite into a “static mesh.” With this, I can make use of the “chaos destruction” feature. However, I’m facing a few challenges.

The first issue I encountered is a minor visual glitch when applying the material to the cube, as the sprite appears on all four sides of the cube.

When I try to apply the material to a “shape plane,” this problem doesn’t occur. Unfortunately, I can’t utilize “chaos destruction/fracture” on this “shape plane.”

Do you have any suggestions on how I can resolve this?

Thanks in advance!