I am making a 2d platformer and I am very stumped at one issue. How do I make an Item that will heal the character over time, but not exceed the full health limit? So far I have made:
An item that does damage over time
An item that heals over time and does stop at the player’s max health, but it continues to heal even after the character is no longer overlapping
And an item that does the same as the previous item, but doesn’t stop at the player’s maximum health
What am I doing wrong and what do I have to do to get it right? Also, sorry if that opener was too geeky, haha.