Attention, Traveller,
I am making a 2d platformer and I am very stumped at one issue. How do I make an Item that will heal the character over time, but not exceed the full health limit? So far I have made:
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An item that does damage over time
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An item that heals over time and does stop at the player’s max health, but it continues to heal even after the character is no longer overlapping
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And an item that does the same as the previous item, but doesn’t stop at the player’s maximum health
What am I doing wrong and what do I have to do to get it right? Also, sorry if that opener was too geeky, haha.