Hi guys, I’m having a problem with the collision system. I’m using the 2D Platformer Example that comes with the Engine, and tweaking a few things to get a feel for the engine. I’m trying to make a simples pixel art game, however the collision isn’t working the way it’s supposed to. I have a 32x32 tile with a box collider around it and the character 50x37, using a Capsule Component, the default of the engine. Instead of colliding when the character hits the box, it’s doing this: Imgur: The magic of the Internet
What could be the issue here?
EDIT 1: When I walk slowly towards the box, it collides correctly.
(1) Click on the sprite in your world. (2) Right you see ‘Details’, scroll to ‘Collision’. (3) Set ‘can character step up on’ to ‘no’.
If I had this problem I would definitely look at the collision and ‘can character step up on’ seems very likely to me because your caracter does that literally.
I was having a similar problem, but with falling down, and you just answered it without me even asking for it hahaha thanks again for the tip and for the tutorial series you linked, i’ll surely take a look into it